Due to new discoveries in the fractal nature of space-time and the informational nature of the universe as described in morphogenesis and string theory it has become possible to visit and interact with proximitous environments in a manner similar to time travel.
Developments in digital holographic technology have made it possible to not only program and create complex realities from the imagination but also to recreate pre-existing realities based on access to the seemingly infinite but theoretically finite informational content found in photons. High-speed computer processing allows huge numbers of equations to recreate random photons from a desired space-time context that, after huge amounts of data have been collated, begin to resemble tangible realities that equate with the past in an increasingly complex manner.
When sufficient data has been collated by the incorporation of random photons it is possible to access and interact with the past in a manner that provokes no causality violations due to being completely causally distinct from our universe. Because of the large amount of data necessary to create an environment it has been necessary so far only to recreate realities that are proximious in both time and space.
The area that was focused on is a small beach in Sydney called Tamarama over the previous 120 years. The density of detail created make it possible for this to be the first past reality to be interacted with, detail significantly diminishing as we move further from this time and place. Some suggest that detail is effectively infinite and we will never have the computer processing ability to produce enough detail for a complete mapping of even a contained portion of space-time, but experimental interactions with the created reality report a satisfyingly rich experience of the environment and even rewarding communications with local people.
Within the hologram time can be experience in the experientially linear fashion we are familiar with and can also be adjusted with a sliding spectrum similar to a digital media player. It has been speculated that the individual encountering this recreated reality, who is metabolically distinct from it, may experience unpredictable states of disorientation through the readjustment of time or sensation of the fragmented edges of the reality. It is also possible that through sufficient interaction with local people the individual will find an area of the local person that is unrelated to the time and place mapped and therefore not included in the limited complexity of the created reality. However, it is possible that with increasing complexity being programmed into the created reality these problems will become increasingly unlikely.
As opposed to other, theoretical, approaches to time travel this system proposes no causation paradoxes and even provides the luxury of not coming across historically anomalous fellow time travellers. In the same way that viewing a digital film does not leave a mark visible to future viewers, multiple time travellers can access the reality simultaneously and each experience a "clean" reality with themselves being the only historical anomaly present.
It has been suggested that further exploration into fractal time and chaos theory will allow access to the future in the same way that we now have access to the past and that with the development of computers with sufficient processing speed and capacity we can map in perfect detail all of space-time touched by the photons currently in circulation in our present reality.
2011-04-07
Non-paradoxical access to a clean past via holographic time travel
Abstract connections:
artificial environment,
chaos,
fractal,
hologram,
holography,
mapping space-time,
nonlocality,
photon,
reality,
science,
space-time,
string theory,
time travel
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